Using a couple kinect / video projector calibrated by one of our software, we are able to project the video in real-time on a moving body. We used this technique in many designs, including Hypermetrop and Désincarné.
A second step while creating a real-time particle engine with openFrameworks. Still starting from an inspiration coming from Robert Hodgkin (Flight 404) metaballs. I wanted to create a good looking metatballs system working real-time with at least 32 particles. I used … [more]
A step while creating a real-time particle engine with openFrameworks. I was listening to Rone – Bora for the last few days and decided to make a music video animation, everything is tuned in live or audio-react. Most of the … [more]
A real-time meatballs project I have been working on using openFrameworks and openCL for rendering and VDMX for its audio-react plugin controlling my software via OSC.
http://vimeo.com/49823382 [/ embed] Brick in the Wall is an immersive interactive installation which offers the viewer to play and distort its environment with his movement. Three projectors virtually redefines the architecture of the room to immerse the user in a … [more]
HyperMetrop is an ambitious creation, mixing digital art, monumental video mapping and Hip Hop. This project is produced by AADN The Abattoirs Bouguoin Jailleux and CCO Jean Pierre Lachaize . It was presented at: – The Festival of Lights in … [more]
Beam’Art has been invited by the National Choregraphic Center of Nancy to take part to the event LAB.BLA.BAL, placed under the words : “experiment, search, dance”. Xavier Le Roy (chorégraph), Lorenz Huber et Vanessa Huber-Christen (chorégraph)
Beam’Art presented the installation ‘interactive dancefloor’ at the music festival in Geneva. Architectural projection onto the palace Eynard, Parc des Bastions. An event in collaboration with the CENC